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| D3D12_RESOURCE_DESC
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Module |
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Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
struct FD3D12ResourceDesc : public D3D12_RESOURCE_DESC
Name | Description | ||
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PixelFormat |
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UAVAliasPixelFormat |
PixelFormat for the Resource that aliases our current resource. |
Name | Description | |
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FD3D12ResourceDesc() |
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FD3D12ResourceDesc ( |
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FD3D12ResourceDesc ( |
TODO: use this type everywhere and disallow implicit conversion. |
Name | Description | ||
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NeedsUAVAliasWorkarounds() |
Used primarily to help treat this resource description as writable. |