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| FRHIPoolResource | ||
| FD3D12DeviceChild | ||
| FNoncopyable
|
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
class FD3D12ResourceLocation :
public FRHIPoolResource,
public FD3D12DeviceChild,
public FNoncopyable
A very light-weight and cache friendly way of accessing a GPU resource.
Name | Description | ||
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|
Allocator |
||
|
FD3D12PoolAlloc... |
PoolAllocator |
|
|
FD3D12SegListAl... |
SegListAllocator |
Name | Description | |
---|---|---|
|
FD3D12ResourceLocation ( |
Name | Description | |
---|---|---|
|
~FD3D12ResourceLocation() |
Name |
Description |
|
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|
EAllocatorType |
|
|
ResourceLocationType |