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Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
Source |
/Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp |
static void Alias
(
FD3D12ResourceLocation & Destination,
FD3D12ResourceLocation & Source
)
Oculus API Aliases textures so this allows 2+ resource locations to reference the same underlying resource. We should avoid this as much as possible as it requires expensive reference counting and it complicates the resource ownership model.