Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
FD3D12UniformBuffer
(
class FD3D12Device * InParent,
const FRHIUniformBufferLayout * InLayout,
EUniformBufferUsage InUniformBufferUsage
)
Initialization constructor.