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Module |
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Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Viewport.h |
Include |
#include "D3D12Viewport.h" |
static FCriticalSection DXGIBackBufferLock;
Lock viewport windows association and back buffer destruction because of possible crash inside DXGI factory during a call to MakeWindowAssociation Backbuffer release will wait on the call to MakeWindowAssociation while this will fail internally with 'The requested operation is not implemented.' in KernelBase.dll Reported & known problem in DXGI and will be fixed with future release but DXGI is not part of the Agility SDK so a code side fix is needed for now.