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Module |
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Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h |
Include |
#include "D3D12Resources.h" |
struct ID3D12ResourceAllocator
Generic interface for every type D3D12 specific allocator.
Name | Description | ||
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AllocateResource ( |
Actual pure virtual resource allocation function. |
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AllocateTexture ( |
Helper function for textures to compute the correct size and alignment. |