SRVDescriptorRangeFlags

Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders.

Choose your operating system:

Windows

macOS

Linux

Syntax

const D3D12_DESCRIPTOR_RANGE_FLAGS SRVDescriptorRangeFlags

Remarks

Assume descriptors are volatile because we don't initialize all the descriptors in a table, just the ones used by the current shaders.