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> Unreal Engine API Reference > Runtime > D3D12RHI > TD3D12ResourceTraits
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TD3D12ResourceTraits

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References

Module

D3D12RHI

Header

/Engine/Source/Runtime/D3D12RHI/Public/D3D12Resources.h

Include

#include "D3D12Resources.h"

Syntax

template<class T>
struct TD3D12ResourceTraits

Specializations

TD3D12ResourceTraits< FRHIBlendState >
TD3D12ResourceTraits< FRHIBuffer >
TD3D12ResourceTraits< FRHIComputeFence >
TD3D12ResourceTraits< FRHIComputePipelineState >
TD3D12ResourceTraits< FRHIDepthStencilState >
TD3D12ResourceTraits< FRHIGPUFence >
TD3D12ResourceTraits< FRHIGraphicsPipelineState >
TD3D12ResourceTraits< FRHIRasterizerState >
TD3D12ResourceTraits< FRHISamplerState >
TD3D12ResourceTraits< FRHIStagingBuffer >
TD3D12ResourceTraits< FRHIUniformBuffer >
TD3D12ResourceTraits< FRHIViewport >