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Name |
Description |
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EDatasmithActorAttachmentRule |
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EDatasmithActorRemovalRule |
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EDatasmithAreaLightType |
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EDatasmithBlendMode |
Material blend modes |
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EDatasmithColorSpace |
Texture color space. |
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EDatasmithCompletionMode |
Describes how an animated node should behave after its animation has completed Mirrors EMovieSceneCompletionMode |
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EDatasmithCompMode |
Different methods for mixing textures: Just one texture Mix blended by weight Fresnel using a fresnel weight expression Ior using a fresnel weight expression where its curve is defined by the ior value ColorCorrectGamma color correct over the texture ColorCorrectContrast color correct over the texture Multiply simple multiplication of textures Composite blending used common image editor modes |
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EDatasmithCompositeCompMode |
Classic blend modes used in image editors |
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EDatasmithCurveInterpMode |
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EDatasmithElementAnimationSubType |
Subtype of the Animation EDatasmithElementType, containing base, transform, visibility animations and etc. |
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EDatasmithElementType |
Element type is used to identify its class like Mesh, Actor, Light, etc. |
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EDatasmithElementVariantSubType |
Subtype of the Variant EDatasmithElementType, containing property value, variant, variant set, etc. |
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EDatasmithKeyValuePropertyType |
Key-value property |
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EDatasmithLightShape |
Different supported light shapes |
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EDatasmithLightUnits |
Light intensity units |
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EDatasmithMasterMaterialQuality |
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EDatasmithMasterMaterialType |
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EDatasmithMaterialExpressionType |
Subtype of the MaterialExpression EDatasmithElementType, containing property value, variant, variant set, etc. |
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EDatasmithMaterialMode |
Regular: lambertians, glossy materials and almost every type of material but glass, metal or highly reflective. |
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EDatasmithPropertyCategory |
Describes a category of an UPropertyValue asset, indicating types of properties that require special handling for any reason. |
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EDatasmithShaderDataType |
See ECustomMaterialOutputType |
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EDatasmithShaderUsage |
Analog to UE material domain, besides UE has some other modes currently we only support Surface and LightFunction. |
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EDatasmithShadingModel |
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EDatasmithTextureAddress |
Texture address mode for textures. Preserve enum order. |
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EDatasmithTextureFilter |
Texture filtering for textures. |
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EDatasmithTextureFormat |
Texture format for raw data importing. |
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EDatasmithTextureMode |
Different usage for textures. Preserve enum order. |
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EDatasmithTransformChannels |
Describes a set of channels from a transform animation. |
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EDatasmithTransformType |
Supported transform types for animations |
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EDSResizeTextureMode |
NoResize: Keep original size NearestPowerOfTwo: resizes to the nearest power of two value (recommended) PreviousPowerOfTwo: it decreases the value to the previous power of two NextPowerOfTwo: it increases the value to the next power of two |
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EDSTextureUtilsError |
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ETransformChannelComponents |
Enum mainly used to describe which components of a transform animation are enabled. |