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| ISceneGraphNode
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Module |
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Header |
/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include |
#include "IDatasmithSceneElements.h" |
class IDatasmithDecalActorElement : public IDatasmithCustomActorElement
Name | Description | ||
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const TCHAR ... |
GetDecalMaterialPathName() |
Get the path name of the Material associated with the actor |
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GetDimensions() |
Get the Decal element size |
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GetSortOrder() |
Get the order in which Decal element is rendered. |
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SetDecalMaterialPathName ( |
Set the path name of the Material that the Decal actor uses It can be either a package path referring to an existing material asset or a material name referring a DecalMaterialElement in the DatasmithScene If this is not a DecalMaterialElement or a material with its material domain as DeferredDecal The DecalActor generated in Unreal at import will use its default material |
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SetDimensions ( |
Set the Decal element size |
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SetSortOrder ( |
Set the order in which decal elements are rendered. Higher values draw later (on top). |