APartitionActor

Actor base class for instance containers placed on a grid.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActorPartition/PartitionActor.h

Include

#include "ActorPartition/PartitionActor.h"

Syntax

class APartitionActor : public AActor

Remarks

Actor base class for instance containers placed on a grid. See UActorPartitionSubsystem.

Variables

Name Description

Public variable

uint32

 

GridSize

The grid size this actors was generated for

Constructors

Name Description

Public function

APartitionActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

uint32

 

GetDefaultGridSize

(
    UWorld* InWorld
)

Public function Virtual Const

FGuid

 

GetGridGuid()

Public function Virtual Const

bool

 

ShouldIncludeGridSizeInName

(
    UWorld* InWorld
)

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

CanChangeIsSpatiallyLoadedFlag()

Returns true if this actor allows changing the spatially loaded flag.

Public function Virtual Const

TUniquePtr< ...

 

CreateClassActorDesc()

Creates an uninitialized actor descriptor from this actor. Meant to be called on the class CDO.

Public function Virtual Const

bool

 

IsUserManaged()

Used to know if actor supports some editor operations. (Delete, Replace)