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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_ApplyMeshSpaceAdditive.h |
Include |
#include "Animation/AnimNode_ApplyMeshSpaceAdditive.h" |
struct FAnimNode_ApplyMeshSpaceAdditive : public FAnimNode_Base
Name | Description | ||
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float |
ActualAlpha |
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Additive |
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float |
Alpha |
The float value that controls the alpha blending when the alpha input type is set to 'Float' |
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AlphaBoolBlend |
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AlphaCurveName |
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AlphaInputType |
The data type used to control the alpha blending of the additive pose. |
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AlphaScaleBias |
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AlphaScaleBiasClamp |
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uint8: 1 |
bAlphaBoolEnabled |
The boolean value that controls the alpha blending when the alpha input type is set to 'Bool' |
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Base |
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LODThreshold |
Max LOD that this node is allowed to run For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited |
Name | Description | |
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FAnimNode_ApplyMeshSpaceAdditive() |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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GetLODThreshold() |
Get the LOD threshold at which this node is enabled. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |