FAnimNode_Base::GatherDebugData

Called to gather on-screen debug data. This is called on the game thread.

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Override Hierarchy

FAnimNode_Base::GatherDebugData()

FAnimNode_ResetRoot::GatherDebugData()

FAnimNode_MirrorBase::GatherDebugData()

FAnimNode_WheelController::GatherDebugData()

FAnimNode_WheelHandler::GatherDebugData()

FAnimNode_ConvertComponentToLocalSpace::GatherDebugData()

FAnimNode_ControlRig::GatherDebugData()

FAnimNode_UseCachedPose::GatherDebugData()

FAnimNode_TransitionResult::GatherDebugData()

FAnimNode_BlendSpaceEvaluator::GatherDebugData()

FAnimNode_PoseSearchHistoryCollector::GatherDebugData()

FAnimNode_MakeDynamicAdditive::GatherDebugData()

FAnimNode_SequencePlayerBase::GatherDebugData()

FAnimNode_PoseBlendNode::GatherDebugData()

FAnimNode_Root::GatherDebugData()

FAnimNode_Sync::GatherDebugData()

FAnimNode_PoseHandler::GatherDebugData()

FAnimNode_PoseBlendNode::GatherDebugData()

FAnimNode_PoseByName::GatherDebugData()

FAnimNode_PoseDriver::GatherDebugData()

FAnimNode_PoseByName::GatherDebugData()

FAnimNode_StageCoachWheelController::GatherDebugData()

FAnimNode_RefPose::GatherDebugData()

FAnimNode_Slot::GatherDebugData()

FAnimNode_RotationMultiplier::GatherDebugData()

FAnimNode_PoseSnapshot::GatherDebugData()

FAnimNode_SequenceEvaluatorBase::GatherDebugData()

FAnimNode_RotateRootBone::GatherDebugData()

FAnimNode_MultiWayBlend::GatherDebugData()

FAnimNode_ConvertLocalToComponentSpace::GatherDebugData()

FAnimNode_ObserveBone::GatherDebugData()

FAnimNode_CopyBone::GatherDebugData()

FAnimNode_ApplyLimits::GatherDebugData()

FAnimNode_CurveSource::GatherDebugData()

FAnimNode_MotionMatching::GatherDebugData()

FAnimNode_LiveLinkPose::GatherDebugData()

FAnimNode_HandIKRetargeting::GatherDebugData()

FAnimNode_CopyPoseFromMesh::GatherDebugData()

FAnimNode_ControlRigBase::GatherDebugData()

FAnimNode_ControlRig::GatherDebugData()

FAnimNode_LinkedInputPose::GatherDebugData()

FAnimNode_CopyBoneDelta::GatherDebugData()

FAnimNode_CCDIK::GatherDebugData()

FAnimNode_ApplyAdditive::GatherDebugData()

FAnimNode_RotationOffsetBlendSpace::GatherDebugData()

FAnimNode_ApplyMeshSpaceAdditive::GatherDebugData()

FAnimNode_RotationOffsetBlendSpaceGraph::GatherDebugData()

FAnimNode_Fabrik::GatherDebugData()

FAnimNode_ScaleChainLength::GatherDebugData()

FAnimNode_TransitionPoseEvaluator::GatherDebugData()

FAnimNode_OrientationWarping::GatherDebugData()

FAnimNode_TwistCorrectiveNode::GatherDebugData()

FAnimNode_ModifyBone::GatherDebugData()

FAnimNode_SaveCachedPose::GatherDebugData()

FAnimNode_AimOffsetLookAt::GatherDebugData()

FAnimNode_BlendListBase::GatherDebugData()

FAnimNode_TwoWayBlend::GatherDebugData()

FAnimNode_CallFunction::GatherDebugData()

FAnimNode_LinkedAnimGraph::GatherDebugData()

FAnimNode_BlendSpaceGraphBase::GatherDebugData()

FAnimNode_RotationOffsetBlendSpaceGraph::GatherDebugData()

FAnimNode_Constraint::GatherDebugData()

FAnimNode_BlendBoneByChannel::GatherDebugData()

FAnimNode_IKRig::GatherDebugData()

FAnimNode_TwoBoneIK::GatherDebugData()

FAnimNode_LookAt::GatherDebugData()

FAnimNode_SplineIK::GatherDebugData()

FAnimNode_SpringBone::GatherDebugData()

FAnimNode_BlendSpacePlayer::GatherDebugData()

FAnimNode_BlendSpaceEvaluator::GatherDebugData()

FAnimNode_RotationOffsetBlendSpace::GatherDebugData()

FAnimNode_AimOffsetLookAt::GatherDebugData()

FAnimNode_RandomPlayer::GatherDebugData()

FAnimNode_LayeredBoneBlend::GatherDebugData()

FAnimNode_RigidBody::GatherDebugData()

FAnimNode_StrideWarping::GatherDebugData()

FAnimNode_SlopeWarping::GatherDebugData()

FAnimNode_BoneDrivenController::GatherDebugData()

FAnimNode_Trail::GatherDebugData()

FAnimNode_LegIK::GatherDebugData()

FAnimNode_StateMachine::GatherDebugData()

FAnimNode_PoseDriver::GatherDebugData()

FAnimNode_Inertialization::GatherDebugData()

FAnimNode_AnimDynamics::GatherDebugData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Syntax

virtual void GatherDebugData
(
    FNodeDebugData & DebugData
)

Remarks

Called to gather on-screen debug data. This is called on the game thread.

Parameters

Parameter

Description

DebugData

Debug data structure used to output any relevant data