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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SaveCachedPose.h |
Include |
#include "Animation/AnimNode_SaveCachedPose.h" |
struct FAnimNode_SaveCachedPose : public FAnimNode_Base
Name | Description | ||
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CachedAttributes |
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CachedBonesCounter |
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CachedCurve |
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CachedPose |
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CachedUpdateContexts |
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CachePoseName |
Intentionally not exposed, set by AnimBlueprintCompiler |
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EvaluationCounter |
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float |
GlobalWeight |
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InitializationCounter |
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Pose |
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UpdateCounter |
Name | Description | |
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FAnimNode_SaveCachedPose() |
Name | Description | ||
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PostGraphUpdate() |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |
Name |
Description |
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FCachedUpdateContext |