Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/Rig.h |
Include |
#include "Animation/Rig.h" |
struct FNode
Rig Controller for bone transform
Name | Description | ||
---|---|---|---|
|
bAdvanced |
||
|
DisplayName |
This is Display Name where it will be used to display in Retarget Manager. |
|
|
Name |
Name of the original node. We don't allow to change this. This is used for identity. |
|
|
ParentName |
We save Parent Node but if the parent node is removed, it will reset to root |
|
|
Transform |
Absolute transform of the node. Hoping to use this data in the future to render |
Name | Description | |
---|---|---|
|
FNode() |
|
|
FNode ( |