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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
enum EDetailMode
{
DM_Low,
DM_Medium,
DM_High,
DM_MAX,
}
Name |
Description |
---|---|
DM_Low |
|
DM_Medium |
|
DM_High |
|
DM_MAX |
Detail mode for scene component rendering, corresponds with the integer value of UWorld::GetDetailMode()