Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
enum EMoveComponentFlags
{
MOVECOMP_NoFlags = 0x0000,
MOVECOMP_IgnoreBases = 0x0001,
MOVECOMP_SkipPhysicsMove = 0x0002,
MOVECOMP_NeverIgnoreBlockingOverlaps = 0x0004,
MOVECOMP_DisableBlockingOverlapDispatch = 0x0008,
}
Name |
Description |
---|---|
MOVECOMP_NoFlags |
Default options |
MOVECOMP_IgnoreBases |
Ignore collisions with things the Actor is based on |
MOVECOMP_SkipPhysicsMove |
When moving this component, do not move the physics representation. |
MOVECOMP_NeverIgnoreBlockingOverlaps |
Never ignore initial blocking overlaps during movement, which are usually ignored when moving out of an object. |
MOVECOMP_DisableBlockingOverlapDispatch |
Avoid dispatching blocking hit events when the hit started in penetration (and is not ignored, see MOVECOMP_NeverIgnoreBlockingOverlaps). |
MoveComponent options, stored as bitflags