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| FActorComponentInstanceData
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h |
Include |
#include "Components/InstancedStaticMeshComponent.h" |
struct FInstancedStaticMeshComponentInstanceData : public FSceneComponentInstanceData
Helper class used to preserve lighting/selection state across blueprint reinstancing
Name | Description | ||
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AdditionalRandomSeeds |
Additional random seeds |
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bHasPerInstanceHitProxies |
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CachedStaticLighting |
Static lighting info. |
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InstancingRandomSeed |
The cached random seed |
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TArray< float > |
PerInstanceSMCustomData |
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PerInstanceSMData |
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SelectedInstances |
The cached selected instances |
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TObjectPtr< USt... |
StaticMesh |
Mesh being used by component |
Name | Description | |
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FInstancedStaticMeshComponentInstanceData() |
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FInstancedStaticMeshComponentInstanceData ( |
Name | Description | |
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~FInstancedStaticMeshComponentInstanceData() |
Name | Description | ||
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AddReferencedObjects ( |
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ApplyToComponent ( |
Applies this component instance data to the supplied component |
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ContainsData() |
Determines if any instance data was actually saved. |