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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
struct FSplineMeshInstanceData : public FStaticMeshComponentInstanceData
Used to store spline mesh data during RerunConstructionScripts
Name | Description | |
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FSplineMeshInstanceData() |
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FSplineMeshInstanceData ( |
Name | Description | |
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~FSplineMeshInstanceData() |
Name | Description | ||
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ApplyToComponent ( |
Applies this component instance data to the supplied component |
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ContainsData() |
Determines if any instance data was actually saved. |