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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
struct FSplineMeshParams
Structure that holds info about spline, passed to renderer to deform UStaticMesh. Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes!
Name | Description | ||
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EndOffset |
Ending offset of the mesh from the spline, in component space. |
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EndPos |
End location of spline, in component space. |
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float |
EndRoll |
Roll around spline applied at end. |
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EndScale |
X and Y scale applied to mesh at end of spline. |
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EndTangent |
End tangent of spline, in component space. |
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StartOffset |
Starting offset of the mesh from the spline, in component space. |
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StartPos |
Start location of spline, in component space. |
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float |
StartRoll |
Roll around spline applied at start |
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StartScale |
X and Y scale applied to mesh at start of spline. |
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StartTangent |
Start tangent of spline, in component space. |
Name | Description | |
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FSplineMeshParams() |