UActorComponent::IsReadyForOwnerToAutoDestroy

Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h

Include

#include "Components/ActorComponent.h"

Syntax

virtual bool IsReadyForOwnerToAutoDestroy() const

Remarks

Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished