Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
Include |
#include "Components/ActorComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void UninitializeComponent()
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true