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| UInstancedStaticMeshComponent::AddInstance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual int32 AddInstance
(
const FTransform & InstanceTransform,
bool bWorldSpace
)
Add an instance to this component. Transform is given in local space of this component unless bWorldSpace is set.