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| UInstancedStaticMeshComponent::AddInstances()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
Add multiple instances to this component. Transform is given in local space of this component unless bWorldSpace is set.