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| UInstancedStaticMeshComponent::ApplyComponentInstanceData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual void ApplyComponentInstanceData
(
struct FInstancedStaticMeshComponentInstanceData * ComponentInstanceData
)
Applies the cached component instance data to a newly blueprint constructed component.