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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
static void BuildTreeAnyThread
(
TArray< FMatrix > & InstanceTransforms,
TArray< float > & InstanceCustomDataFloats,
int32 NumCustomDataFloats,
const FBox & MeshBox,
TArray< FClusterNode > & OutClusterTree,
TArray< int32 > & OutSortedInstances,
TArray< int32 > & OutInstanceReorderTable,
int32 & OutOcclusionLayerNum,
int32 MaxInstancesPerLeaf,
bool InGenerateInstanceScalingRange
)