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| UActorComponent::ShouldCreatePhysicsState()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
virtual bool ShouldCreatePhysicsState() const
Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case