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| UInstancedStaticMeshComponent::UpdateInstanceTransform()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/HierarchicalInstancedStaticMeshComponent.h |
Include |
#include "Components/HierarchicalInstancedStaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp |
Update the transform for the instance specified.
True on success.
Parameter |
Description |
---|---|
InstanceIndex |
The index of the instance to update |
NewInstanceTransform |
The new transform |
bWorldSpace |
If true, the new transform is interpreted as a World Space transform, otherwise it is interpreted as Local Space |
bMarkRenderStateDirty |
If true, the change should be visible immediately. If you are updating many instances you should only set this to true for the last instance. |
bTeleport |
Whether or not the instance's physics should be moved normally, or teleported (moved instantly, ignoring velocity). |