bEnableDensityScaling

Enable for detail meshes that don't really affect the game.

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macOS

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Syntax

uint32 bEnableDensityScaling: 1

Remarks

Enable for detail meshes that don't really affect the game. Disable for anything important. Typically, this will be enabled for small meshes without collision (e.g. grass) and disabled for large meshes with collision (e.g. trees)