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| UMeshComponent::GetMaterialRelevance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
Include |
#include "Components/MeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
(
ERHIFeatureLevel::Type InFeatureLevel
) const
Accesses the scene relevance information for the materials applied to the mesh. Valid from game thread only.