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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
Include |
#include "Components/MeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
Tell the streaming system to start loading all textures with all mip-levels.
Parameter |
Description |
---|---|
Seconds |
Number of seconds to force all mip-levels to be resident |
bPrioritizeCharacterTextures |
Whether character textures should be prioritized for a while by the streaming system |
CinematicTextureGroups |
Bitfield indicating which texture groups that use extra high-resolution mips |