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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/MeshComponent.h |
Include |
#include "Components/MeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/MeshComponent.cpp |
Tell the streaming system whether or not all mip levels of all textures used by this component should be loaded and remain loaded.
Parameter |
Description |
---|---|
bForceMiplevelsToBeResident |
Whether textures should be forced to be resident or not. |