UPlatformEventsComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

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Override Hierarchy

UActorComponent::OnRegister()

UPlatformEventsComponent::OnRegister()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PlatformEventsComponent.h

Include

#include "Components/PlatformEventsComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PlatformEventsComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.