Choose your operating system:
Windows
macOS
Linux
| UPrimitiveComponent::GetVirtualTextureMainPassMaxDrawDistance()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
virtual float GetVirtualTextureMainPassMaxDrawDistance() const
Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is combined with the other max draw distance settings.