UPrimitiveComponent::PostEditChangeProperty

Called when a property on this object has been modified externally

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostEditChangeProperty()

UActorComponent::PostEditChangeProperty()

USceneComponent::PostEditChangeProperty()

UPrimitiveComponent::PostEditChangeProperty()

PAPER2UPaperTerrainSplineComponent::PostEditChangeProperty()

USmartObjectRenderingComponent::PostEditChangeProperty()

UNavLinkComponent::PostEditChangeProperty()

UDisplayClusterScreenComponent::PostEditChangeProperty()

UCalibrationPointComponent::PostEditChangeProperty()

UGeometryCacheAbcFileComponent::PostEditChangeProperty()

UWaterSplineComponent::PostEditChangeProperty()

UZoneGraphTestingComponent::PostEditChangeProperty()

UGeometryCacheComponent::PostEditChangeProperty()

UGeometryCacheAbcFileComponent::PostEditChangeProperty()

UZoneShapeComponent::PostEditChangeProperty()

PAPER2UPaperSpriteComponent::PostEditChangeProperty()

UVectorFieldComponent::PostEditChangeProperty()

UCapsuleComponent::PostEditChangeProperty()

UDestructibleComponent::PostEditChangeProperty()

UShapeComponent::PostEditChangeProperty()

UCapsuleComponent::PostEditChangeProperty()

UMotionControllerComponent::PostEditChangeProperty()

PAPER2UPaperTerrainComponent::PostEditChangeProperty()

UImagePlateComponent::PostEditChangeProperty()

PAPER2UPaperTileMapComponent::PostEditChangeProperty()

UVirtualHeightfieldMeshComponent::PostEditChangeProperty()

UWidgetComponent::PostEditChangeProperty()

PAPER2UPaperGroupedSpriteComponent::PostEditChangeProperty()

UWaterMeshComponent::PostEditChangeProperty()

UGroomComponent::PostEditChangeProperty()

USplineMeshComponent::PostEditChangeProperty()

UControlRigComponent::PostEditChangeProperty()

ULandscapeSplinesComponent::PostEditChangeProperty()

UWaterBodyComponent::PostEditChangeProperty()

UBaseDynamicMeshComponent::PostEditChangeProperty()

UDynamicMeshComponent::PostEditChangeProperty()

UStaticMeshComponent::PostEditChangeProperty()

UDisplayClusterScreenComponent::PostEditChangeProperty()

USplineMeshComponent::PostEditChangeProperty()

ULidarPointCloudComponent::PostEditChangeProperty()

UNiagaraComponent::PostEditChangeProperty()

UDynamicMeshComponent::PostEditChangeProperty()

ULandscapeComponent::PostEditChangeProperty()

USkeletalMeshComponent::PostEditChangeProperty()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified