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| UStaticMeshComponent::AllocateStaticLightingMesh()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual FStaticMeshStaticLightingMesh * AllocateStaticLightingMesh
(
int32 LODIndex,
const TArray< ULightComponent * > & InRelevantLights
)
Allocates an implementation of FStaticLightingMesh that will handle static lighting for this component