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| USceneComponent::CalcBounds()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual FBoxSphereBounds CalcBounds
(
const FTransform & LocalToWorld
) const
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.