USplineMeshComponent::CalcSliceTransformAtSplineOffset

Calculates the spline transform, including roll, scale, and offset along the spline at a specified alpha interpolation parameter along the spline @note This is mirrored to Lightmass::CalcSliceTransform() and LocalVertexShader.usf.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h

Include

#include "Components/SplineMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp

Syntax

FTransform CalcSliceTransformAtSplineOffset
(
    const float Alpha
) const

Remarks

Calculates the spline transform, including roll, scale, and offset along the spline at a specified alpha interpolation parameter along the spline @note This is mirrored to Lightmass::CalcSliceTransform() and LocalVertexShader.usf. If you update one of these, please update them all!