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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
FTransform CalcSliceTransformAtSplineOffset
(
const float Alpha
) const
Calculates the spline transform, including roll, scale, and offset along the spline at a specified alpha interpolation parameter along the spline @note This is mirrored to Lightmass::CalcSliceTransform() and LocalVertexShader.usf. If you update one of these, please update them all!