USplineMeshComponent::GetAxisMask

Returns a vector which, when componentwise-multiplied by another vector, will zero all the components not corresponding to the supplied ESplineMeshAxis

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h

Include

#include "Components/SplineMeshComponent.h"

Syntax

static FVector GetAxisMask
(
    ESplineMeshAxis::Type InAxis
)

Remarks

Returns a vector which, when componentwise-multiplied by another vector, will zero all the components not corresponding to the supplied ESplineMeshAxis