USplineMeshComponent::GetComponentInstanceData

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h

Include

#include "Components/SplineMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp

Syntax

virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() const

Remarks

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation