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| UActorComponent::GetComponentInstanceData()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() const
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation