Choose your operating system:
Windows
macOS
Linux
| USceneComponent::GetSocketTransform()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include |
#include "Components/SplineMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual FTransform GetSocketTransform
(
FName InSocketName,
ERelativeTransformSpace TransformSpace
) const
Get world-space socket transform.
Socket transform in world space if socket if found. Otherwise it will return component's transform in world space.
Parameter |
Description |
---|---|
InSocketName |
Name of the socket or the bone to get the transform |