USplineMeshComponent::SetStartRoll

Set the start roll

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h

Include

#include "Components/SplineMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp

Syntax

void SetStartRoll
(
    float StartRoll,
    bool bUpdateMesh
)

Remarks

Set the start roll