USpotLightComponent::PostEditChangeProperty

Called after property has changed via e.g. property window or set command.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SpotLightComponent.h

Include

#include "Components/SpotLightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SpotLightComponent.cpp

Syntax

virtual void PostEditChangeProperty
(
    struct FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called after property has changed via e.g. property window or set command.

Parameters

Parameter

Description

PropertyThatChanged

FProperty that has been changed, NULL if unknown