UWorldPartitionStreamingSourceComponent::OnRegister

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorComponent::OnRegister()

UWorldPartitionStreamingSourceComponent::OnRegister()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/WorldPartitionStreamingSourceComponent.h

Include

#include "Components/WorldPartitionStreamingSourceComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/WorldPartitionStreamingSourceComponent.cpp

Syntax

virtual void OnRegister()

Remarks

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.