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| UObject::NeedsLoadForClient()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloat.h |
Include |
#include "Distributions/DistributionFloat.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Distributions.cpp |
virtual bool NeedsLoadForClient() const
Called during saving to determine the load flags to save with the object. If false, this object will be discarded on clients
true if this object should be loaded on clients