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| UObject::NeedsLoadForEditorGame()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloat.h |
Include |
#include "Distributions/DistributionFloat.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Distributions.cpp |
virtual bool NeedsLoadForEditorGame() const
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true
true if this object should always be loaded for games running in editor builds