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Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneTypes.h |
Include |
#include "SceneTypes.h" |
namespace EMaterialQualityLevel
{
enum Type
{
Low,
High,
Medium,
Epic,
Num,
}
}
Name |
Description |
---|---|
Low |
|
High |
|
Medium |
|
Epic |
|
Num |
Quality levels that a material can be compiled for.