EMaterialQualityLevel::Type

Quality levels that a material can be compiled for.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneTypes.h

Include

#include "SceneTypes.h"

Syntax

namespace EMaterialQualityLevel
{
    enum Type
    {
        Low,
        High,
        Medium,
        Epic,
        Num,
    }
}

Values

Name

Description

Low

High

Medium

Epic

Num

Remarks

Quality levels that a material can be compiled for.