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Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include |
#include "ParticleHelper.h" |
enum EParticleSignificanceLevel
{
Low,
Medium,
High,
Critical,
Num,
}
Name |
Description |
---|---|
Low |
Low significance emitter. Culled first. |
Medium |
Medium significance emitter. |
High |
High significance emitter. Culled last. |
Critical |
Critical emitter. Never culled. |
Num |
A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.