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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum EBlendMode
{
BLEND_Opaque,
BLEND_Masked,
BLEND_Translucent,
BLEND_Additive,
BLEND_Modulate,
BLEND_AlphaComposite,
BLEND_AlphaHoldout,
BLEND_MAX,
}
Name |
Description |
---|---|
BLEND_Opaque |
|
BLEND_Masked |
|
BLEND_Translucent |
|
BLEND_Additive |
|
BLEND_Modulate |
|
BLEND_AlphaComposite |
|
BLEND_AlphaHoldout |
|
BLEND_MAX |
The blending mode for materials
This is mirrored in Lightmass, be sure to update the blend mode structure and logic there if this changes.
Check UMaterialInstance::Serialize if changed!!