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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
namespace EDynamicGlobalIlluminationMethod
{
enum Type
{
None,
Lumen,
ScreenSpace,
RayTraced,
}
}
Name |
Description |
---|---|
None |
No dynamic Global Illumination method will be used. |
Lumen |
Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion. |
ScreenSpace |
Standalone Screen Space Global Illumination. Low cost, but limited by screen space information. |
RayTraced |
Standalone Ray Traced Global Illumination technique. |