EDynamicGlobalIlluminationMethod::Type

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

namespace EDynamicGlobalIlluminationMethod
{
    enum Type
    {
        None,
        Lumen,
        ScreenSpace,
        RayTraced,
    }
}

Values

Name

Description

None

No dynamic Global Illumination method will be used.

Lumen

Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion.

ScreenSpace

Standalone Screen Space Global Illumination. Low cost, but limited by screen space information.

RayTraced

Standalone Ray Traced Global Illumination technique.